A very compact post. The last days, I worked on the 3D technologies part of this blog.
I tried to make differences between :
¬ 3D File formats
¬ 3D Engines
¬ Rendering Engines
¬ Game Development
But this structure is not yet fixed. Don’t forget it’s a work in progress! That’s why you will find a section called “to archive”. I indicate the future technologies, softwares, formats, … I will describe as soon as possible.
Stay tuned of course!
I technically recommend the 3D experience.