3D-Brush
3D-Brush‘s main goal is detailing and texturing of objects already roughly shaped in another 3D-package on detailing level equal to 3 to 5 million of polygons. Owing to use of normal mapping as opposed to geometrical splitting the editing and object viewing speed has increased.
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![Dave Mathews - Panda 3D 1.6 Game Engine [PACKT] Dave Mathews - Panda 3D 1.6 Game Engine [PACKT]](http://dkor.files.wordpress.com/2007/03/book_packt_panda3d1-6gameengine1.png?w=600)




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