APEX is a multi-platform, scalable dynamics framework. Rather than providing a low-level API that requires a programmer to use it, APEX creates an environment where artists can create complex high-level dynamic systems without depending on developers. Because APEX is completely artist focused, APEX provides the artist easy to use authoring tools, designed to let the content creator focus on the game, rather than struggle with low-level APIs. Since it is scalable across a wide range of hardware platforms, you can now easily take advantage of the available compute power on a given game platform, instead of developing for just the lowest end system.

APEX consists of the following components:

¬ APEX core
¬ APEX modules
     ◊ APEX Clothing
     ◊ APEX Destruction
     ◊ APEX Turbulence
     ◊ APEX Vegetation
¬ APEX tools

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