[AS3] Scuge

web_as_scuge

SCUGE is a framework for creating games in ActionScript initiated by Imanit (iMAN Khabazian). SCUGE means Skin-able Configurable Universal Gaming Engine.

The driving idea behind SCUGE is to allow the separation of generic game code, from game type code, from specific game code. The SCUGE framework provides definitions for what code is generic to all games, when these classes are extended they are extended for particular game types, and a specific game is defined when further configuration is provided in xml files.

Learn

¬ SCUGE Introduction
¬ SCUGE Entities
¬ SCUGE UML Diagrams

Play

¬ Download

Evaluate



Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


About

Visit home automation section !
Explore multimedia section !

Technical readings

Matthew Casperson - Away3D 3.6 Essentials Dave Mathews  - Panda 3D 1.6 Game Engine [PACKT]

Influences

Fiction

Georges Bernanos - Journal d'un curé de campagne

Comics & Photography & more…

Opus Délits - Jacques Villeglé

Discover Infra-Mince n°6 edited by Actes Sud ! Benoît Peeters & Jacques Samson - Chris Ware, la bande dessinée réinventée

Have fun with this blog and don’t hesitate to comment, to suggest and to share your experience!

Pages


%d bloggers like this: